

Despite having such an important role, she's surprisingly awkward around just about everyone. As the First to the Sabrae clan's Keeper, Marethai, you may recognize her from DA: Origins. This sympathy will often lead to clashes with your other party members, namely Anders and Fenris. Merrill is the cute, nave little elven mage who just happens to dabble in demonic blood magic every now and then. Always make sure to be nice to her, and be accommodating to her blood-magic tendencies. She’ll join your party at the end of “Long Way Home” in the early goings of the game. You don’t have to worry about missing Merrill. In most cases they’re fairly apathetic to the whole blood magic thing. If you’re concerned about that, it’s best to use Varric and Isabela at those times. As you continue to pursue a romance with Merrill through acts 2 and 3, virtually all of your other companions will be offended by the courses of action you take during Merrill’s character-specific companion quests. Of all your other companions, Merrill clashes most with Fenris, who adamantly opposes most things related to magic.

Despite having such an important role, she’s surprisingly awkward around just about everyone. As the First to the Sabrae clan’s Keeper, Marethai, you may recognize her from DA: Origins. Merrill is the cute, naïve little elven mage who just happens to dabble in demonic blood magic every now and then.
